Old snapshot `BigIntegerLibrary-2005.01.11'; see the ChangeLog file.
[bigint/bigint.git] / NumberlikeArray.hh
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1/*
2* Matt McCutchen's Big Integer Library
3* http://mysite.verizon.net/mccutchen/bigint/
4*/
5
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6/*
7* This mechanism prevents files from being included twice.
8* Each file gets its own `id' (here `NUMBERLIKEARRAY').
9* When `#include'd, this file checks whether its `id' has
10* already been flagged. If not, it flags the `id' and
11* loads the declarations.
12*/
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13#ifndef NUMBERLIKEARRAY
14#define NUMBERLIKEARRAY
15
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16// An essential memory-management constant.
17// I wish this were built into C++ just as it is in Java.
18#ifndef NULL
19#define NULL 0
20#endif
21
05780f4b 22/*
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23* A NumberlikeArray<Blk> object holds a dynamically
24* allocated array of Blk. It provides certain basic
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25* memory management features needed by both BigUnsigned
26* and BigUnsignedInABase, which are both derived from it.
27*
28* NumberlikeArray provides no information hiding, so make
29* sure you know what you are doing if you use it directly.
30* Classes derived from it will probably wish to pass on
31* some members of NumberlikeArray to their clients while
32* keeping some safe for themselves. These classes should
33* use protected inheritance and manually make some members
34* public with declarations like this:
35*
36* public:
37* NumberlikeArray< whatever >::getLength;
38*/
39
40template <class Blk>
41class NumberlikeArray {
42 public:
43
44 typedef unsigned int Index; // Type for the index of a block in the array
4efbb076 45 static const unsigned int N; // The number of bits in a block, defined below.
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46
47 // FIELDS
48 Index cap; // The current allocated capacity of this NumberlikeArray (in blocks)
49 Index len; // The actual length of the value stored in this NumberlikeArray (in blocks)
4efbb076 50 Blk *blk; // Dynamically allocated array of the blocks
2f145f11 51
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52 /*
53 * Change made on 2005.01.06:
54 *
55 * If a zero-length NumberlikeArray is desired, no array is actually allocated.
56 * Instead, `blk' is set to `NULL', and `cap' and `len' are zero as usual.
57 *
58 * `blk' is never dereferenced if the array has zero length. Furthermore,
59 * `delete NULL;' does nothing and causes no error. Therefore, we can use
60 * `NULL' as if it were a zero-length array from `new'.
61 *
62 * This is a great convenience because the only code that need be changed
63 * is the array allocation code. All other code will still work file.
64 */
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65
66 // MANAGEMENT
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67 NumberlikeArray(Index c) : cap(c), len(0) { // Creates a NumberlikeArray with a capacity
68 blk = (cap > 0) ? (new Blk[cap]) : NULL;
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69 }
70 void allocate(Index c); // Ensures the array has at least the indicated capacity, maybe discarding contents
71 void allocateAndCopy(Index c); // Ensures the array has at least the indicated capacity, preserving its contents
72
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73 /*
74 * Default constructor.
75 *
76 * If a class derived from NumberlikeArray knows at initializer time what size array
77 * it wants, it can call the first constructor listed above in an initializer.
78 *
79 * Otherwise, this default constructor will be implicitly invoked, pointing `blk' to
80 * `NULL', a fake zero-length block array. The derived class can allocate the desired
81 * array itself and overwrite `blk'; it need not `delete [] blk' first.
82 *
83 * This change fixes a memory leak reported by Milan Tomic on 2005.01.06.
84 * Integer-type-to-BigUnsigned (and BigInteger) conversion constructors have always
85 * allocated their own array of length 0 or 1 after seeing whether the input is zero.
86 * But when the NumberlikeArray transition occurred, these constructors contained an
87 * implicit initializer call to the old NumberlikeArray default constructor, which
88 * created a real `new'-allocated zero-length array. This array would then be lost,
89 * causing a small but annoying memory leak.
90 */
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91 NumberlikeArray() : cap(0), len(0) {
92 blk = NULL;
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93 }
94 NumberlikeArray(const NumberlikeArray<Blk> &x); // Copy constructor
95 void operator=(const NumberlikeArray<Blk> &x); // Assignment operator
96 NumberlikeArray(const Blk *b, Index l); // Constructor from an array of blocks
97 ~NumberlikeArray() { // Destructor
4efbb076 98 delete [] blk; // Does nothing and causes no error if `blk' is null.
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99 }
100
101 // PICKING APART
102 // These accessors can be used to get the pieces of the value
103 Index getCapacity() const { return cap; }
104 Index getLength() const { return len; }
105 Blk getBlock(Index i) const { return blk[i]; };
106 bool isEmpty() const { return len == 0; }
107
108 // Equality comparison: checks if arrays have same length and matching values
109 // Derived classes may wish to override these if differing arrays can
110 // sometimes be considered equivalent.
111 bool operator ==(const NumberlikeArray<Blk> &x) const;
112 bool operator !=(const NumberlikeArray<Blk> &x) const;
113
114};
115
116/*
117* BELOW THIS POINT are template definitions; above are declarations.
118*
119* Definitions would ordinarily belong in a file NumberlikeArray.cc so that they would
120* be compiled once into NumberlikeArray.o and then linked.
121*
122* However, because of the way templates are usually implemented,
123* template ``definitions'' are treated as declarations by the compiler.
124* When someone uses an instance of the template, definitions are generated,
125* and the linker is smart enough to toss duplicate definitions for the same
126* instance generated by different files.
127*
128* Thus, the template ``definitions'' for NumberlikeArray must appear in this header file
129* so other files including NumberlikeArray will be able to generate real definitions.
130*/
131
2f145f11 132template <class Blk>
4efbb076 133const unsigned int NumberlikeArray<Blk>::N = 8 * sizeof(Blk);
2f145f11 134
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135// MANAGEMENT
136
137// This routine is called to ensure the array is at least a
138// certain size before another value is written into it.
139template <class Blk>
140void NumberlikeArray<Blk>::allocate(Index c) {
141 // If the requested capacity is more than the current capacity...
142 if (c > cap) {
143 // Delete the old number array
4efbb076 144 delete [] blk;
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145 // Allocate the new array
146 cap = c;
4efbb076 147 blk = new Blk[cap];
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148 }
149}
150
151// This routine is called to ensure the array is at least a
152// certain size without losing its contents.
153template <class Blk>
154void NumberlikeArray<Blk>::allocateAndCopy(Index c) {
155 // If the requested capacity is more than the current capacity...
156 if (c > cap) {
4efbb076 157 Blk *oldBlk = blk;
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158 // Allocate the new number array
159 cap = c;
4efbb076 160 blk = new Blk[cap];
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161 // Copy number blocks
162 Index i;
163 for (i = 0; i < len; i++)
164 blk[i] = oldBlk[i];
165 // Delete the old array
166 delete [] oldBlk;
167 }
168}
169
170// Copy constructor
171template <class Blk>
4efbb076 172NumberlikeArray<Blk>::NumberlikeArray(const NumberlikeArray<Blk> &x) : len(x.len) {
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173 // Create array
174 cap = len;
4efbb076 175 blk = new Blk[cap];
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176 // Copy blocks
177 Index i;
178 for (i = 0; i < len; i++)
179 blk[i] = x.blk[i];
180}
181
182// Assignment operator
183template <class Blk>
184void NumberlikeArray<Blk>::operator=(const NumberlikeArray<Blk> &x) {
185 // Calls like a = a have no effect
186 if (this == &x)
187 return;
188 // Copy length
189 len = x.len;
190 // Expand array if necessary
191 allocate(len);
192 // Copy number blocks
193 Index i;
194 for (i = 0; i < len; i++)
195 blk[i] = x.blk[i];
196}
197
198// Constructor from an array of blocks
199template <class Blk>
4efbb076 200NumberlikeArray<Blk>::NumberlikeArray(const Blk *b, Index l) : cap(l), len(l) {
05780f4b 201 // Create array
4efbb076 202 blk = new Blk[cap];
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203 // Copy blocks
204 Index i;
205 for (i = 0; i < len; i++)
206 blk[i] = b[i];
207}
208
209
210// EQUALITY TEST
211// This uses == to compare Blks for equality.
212// Therefore, Blks must have an == operator with the desired semantics.
213template <class Blk>
214bool NumberlikeArray<Blk>::operator ==(const NumberlikeArray<Blk> &x) const {
215 // Different lengths imply different objects.
216 if (len != x.len)
217 return false;
218 else {
219 // Compare matching blocks one by one.
220 Index i;
221 for (i = 0; i < len; i++)
222 if (blk[i] != x.blk[i])
223 return false;
224 // If no blocks differed, the objects are equal.
225 return true;
226 }
227}
228
229#endif