Old snapshot `BigIntegerLibrary-2005.01.06'; see the ChangeLog file.
[bigint/bigint.git] / NumberlikeArray.hh
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1/*
2* Matt McCutchen's Big Integer Library
3* http://mysite.verizon.net/mccutchen/bigint/
4*/
5
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6/*
7* This mechanism prevents files from being included twice.
8* Each file gets its own `id' (here `NUMBERLIKEARRAY').
9* When `#include'd, this file checks whether its `id' has
10* already been flagged. If not, it flags the `id' and
11* loads the declarations.
12*/
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13#ifndef NUMBERLIKEARRAY
14#define NUMBERLIKEARRAY
15
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16// An essential memory-management constant.
17// I wish this were built into C++ just as it is in Java.
18#ifndef NULL
19#define NULL 0
20#endif
21
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22/*
23* A NumberlikeArray<Block> object holds a dynamically
24* allocated array of Blocks. It provides certain basic
25* memory management features needed by both BigUnsigned
26* and BigUnsignedInABase, which are both derived from it.
27*
28* NumberlikeArray provides no information hiding, so make
29* sure you know what you are doing if you use it directly.
30* Classes derived from it will probably wish to pass on
31* some members of NumberlikeArray to their clients while
32* keeping some safe for themselves. These classes should
33* use protected inheritance and manually make some members
34* public with declarations like this:
35*
36* public:
37* NumberlikeArray< whatever >::getLength;
38*/
39
40template <class Blk>
41class NumberlikeArray {
42 public:
43
44 typedef unsigned int Index; // Type for the index of a block in the array
45
46 // FIELDS
47 Index cap; // The current allocated capacity of this NumberlikeArray (in blocks)
48 Index len; // The actual length of the value stored in this NumberlikeArray (in blocks)
49 Blk *blk; // Dynamically allocated array of the blocks
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50 /*
51 * Change made on 2005.01.06:
52 *
53 * If a zero-length NumberlikeArray is desired, no array is actually allocated.
54 * Instead, `blk' is set to `NULL', and `cap' and `len' are zero as usual.
55 *
56 * `blk' is never dereferenced if the array has zero length. Furthermore,
57 * `delete NULL;' does nothing and causes no error. Therefore, we can use
58 * `NULL' as if it were a zero-length array from `new'.
59 *
60 * This is a great convenience because the only code that need be changed
61 * is the array allocation code. All other code will still work file.
62 */
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63
64 // MANAGEMENT
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65 NumberlikeArray(Index c) : cap(c), len(0) { // Creates a NumberlikeArray with a capacity
66 blk = (cap > 0) ? (new Blk[cap]) : NULL;
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67 }
68 void allocate(Index c); // Ensures the array has at least the indicated capacity, maybe discarding contents
69 void allocateAndCopy(Index c); // Ensures the array has at least the indicated capacity, preserving its contents
70
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71 /*
72 * Default constructor.
73 *
74 * If a class derived from NumberlikeArray knows at initializer time what size array
75 * it wants, it can call the first constructor listed above in an initializer.
76 *
77 * Otherwise, this default constructor will be implicitly invoked, pointing `blk' to
78 * `NULL', a fake zero-length block array. The derived class can allocate the desired
79 * array itself and overwrite `blk'; it need not `delete [] blk' first.
80 *
81 * This change fixes a memory leak reported by Milan Tomic on 2005.01.06.
82 * Integer-type-to-BigUnsigned (and BigInteger) conversion constructors have always
83 * allocated their own array of length 0 or 1 after seeing whether the input is zero.
84 * But when the NumberlikeArray transition occurred, these constructors contained an
85 * implicit initializer call to the old NumberlikeArray default constructor, which
86 * created a real `new'-allocated zero-length array. This array would then be lost,
87 * causing a small but annoying memory leak.
88 */
89 NumberlikeArray() : cap(0), len(0) {
90 blk = NULL;
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91 }
92 NumberlikeArray(const NumberlikeArray<Blk> &x); // Copy constructor
93 void operator=(const NumberlikeArray<Blk> &x); // Assignment operator
94 NumberlikeArray(const Blk *b, Index l); // Constructor from an array of blocks
95 ~NumberlikeArray() { // Destructor
b3fe29df 96 delete [] blk; // Does nothing and causes no error if `blk' is null.
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97 }
98
99 // PICKING APART
100 // These accessors can be used to get the pieces of the value
101 Index getCapacity() const { return cap; }
102 Index getLength() const { return len; }
103 Blk getBlock(Index i) const { return blk[i]; };
104 bool isEmpty() const { return len == 0; }
105
106 // Equality comparison: checks if arrays have same length and matching values
107 // Derived classes may wish to override these if differing arrays can
108 // sometimes be considered equivalent.
109 bool operator ==(const NumberlikeArray<Blk> &x) const;
110 bool operator !=(const NumberlikeArray<Blk> &x) const;
111
112};
113
114/*
115* BELOW THIS POINT are template definitions; above are declarations.
116*
117* Definitions would ordinarily belong in a file NumberlikeArray.cc so that they would
118* be compiled once into NumberlikeArray.o and then linked.
119*
120* However, because of the way templates are usually implemented,
121* template ``definitions'' are treated as declarations by the compiler.
122* When someone uses an instance of the template, definitions are generated,
123* and the linker is smart enough to toss duplicate definitions for the same
124* instance generated by different files.
125*
126* Thus, the template ``definitions'' for NumberlikeArray must appear in this header file
127* so other files including NumberlikeArray will be able to generate real definitions.
128*/
129
130// MANAGEMENT
131
132// This routine is called to ensure the array is at least a
133// certain size before another value is written into it.
134template <class Blk>
135void NumberlikeArray<Blk>::allocate(Index c) {
136 // If the requested capacity is more than the current capacity...
137 if (c > cap) {
138 // Delete the old number array
139 delete [] blk;
140 // Allocate the new array
141 cap = c;
142 blk = new Blk[cap];
143 }
144}
145
146// This routine is called to ensure the array is at least a
147// certain size without losing its contents.
148template <class Blk>
149void NumberlikeArray<Blk>::allocateAndCopy(Index c) {
150 // If the requested capacity is more than the current capacity...
151 if (c > cap) {
152 Blk *oldBlk = blk;
153 // Allocate the new number array
154 cap = c;
155 blk = new Blk[cap];
156 // Copy number blocks
157 Index i;
158 for (i = 0; i < len; i++)
159 blk[i] = oldBlk[i];
160 // Delete the old array
161 delete [] oldBlk;
162 }
163}
164
165// Copy constructor
166template <class Blk>
167NumberlikeArray<Blk>::NumberlikeArray(const NumberlikeArray<Blk> &x) : len(x.len) {
168 // Create array
169 cap = len;
170 blk = new Blk[cap];
171 // Copy blocks
172 Index i;
173 for (i = 0; i < len; i++)
174 blk[i] = x.blk[i];
175}
176
177// Assignment operator
178template <class Blk>
179void NumberlikeArray<Blk>::operator=(const NumberlikeArray<Blk> &x) {
180 // Calls like a = a have no effect
181 if (this == &x)
182 return;
183 // Copy length
184 len = x.len;
185 // Expand array if necessary
186 allocate(len);
187 // Copy number blocks
188 Index i;
189 for (i = 0; i < len; i++)
190 blk[i] = x.blk[i];
191}
192
193// Constructor from an array of blocks
194template <class Blk>
195NumberlikeArray<Blk>::NumberlikeArray(const Blk *b, Index l) : cap(l), len(l) {
196 // Create array
197 blk = new Blk[cap];
198 // Copy blocks
199 Index i;
200 for (i = 0; i < len; i++)
201 blk[i] = b[i];
202}
203
204
205// EQUALITY TEST
206// This uses == to compare Blks for equality.
207// Therefore, Blks must have an == operator with the desired semantics.
208template <class Blk>
209bool NumberlikeArray<Blk>::operator ==(const NumberlikeArray<Blk> &x) const {
210 // Different lengths imply different objects.
211 if (len != x.len)
212 return false;
213 else {
214 // Compare matching blocks one by one.
215 Index i;
216 for (i = 0; i < len; i++)
217 if (blk[i] != x.blk[i])
218 return false;
219 // If no blocks differed, the objects are equal.
220 return true;
221 }
222}
223
224#endif