Outdent public, protected, and private.
[bigint/bigint.git] / NumberlikeArray.hh
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b3fe29df 1/*
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2 * This mechanism prevents files from being included twice.
3 * Each file gets its own `id' (here `NUMBERLIKEARRAY').
4 * When `#include'd, this file checks whether its `id' has
5 * already been flagged. If not, it flags the `id' and
6 * loads the declarations.
7 */
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8#ifndef NUMBERLIKEARRAY_H
9#define NUMBERLIKEARRAY_H
05780f4b 10
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11// An essential memory-management constant.
12// I wish this were built into C++ just as it is in Java.
13#ifndef NULL
14#define NULL 0
15#endif
16
05780f4b 17/*
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18 * A NumberlikeArray<Blk> object holds a dynamically
19 * allocated array of Blk. It provides certain basic
20 * memory management features needed by both BigUnsigned
21 * and BigUnsignedInABase, which are both derived from it.
22 *
23 * NumberlikeArray provides no information hiding, so make
24 * sure you know what you are doing if you use it directly.
25 * Classes derived from it will probably wish to pass on
26 * some members of NumberlikeArray to their clients while
27 * keeping some safe for themselves. These classes should
28 * use protected inheritance and manually make some members
29 * public with declarations like this:
30 *
31 * public:
32 * NumberlikeArray< whatever >::getLength;
33 */
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34
35template <class Blk>
36class NumberlikeArray {
2301f99c 37public:
5ff40cf5 38
05780f4b 39 typedef unsigned int Index; // Type for the index of a block in the array
4efbb076 40 static const unsigned int N; // The number of bits in a block, defined below.
5ff40cf5 41
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42 // FIELDS
43 Index cap; // The current allocated capacity of this NumberlikeArray (in blocks)
44 Index len; // The actual length of the value stored in this NumberlikeArray (in blocks)
a8b42b68 45 Blk *blk; // Dynamically allocated array of the blocks
5ff40cf5 46
b3fe29df 47 /*
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48 * Change made on 2005.01.06:
49 *
50 * If a zero-length NumberlikeArray is desired, no array is actually allocated.
51 * Instead, `blk' is set to `NULL', and `cap' and `len' are zero as usual.
52 *
53 * `blk' is never dereferenced if the array has zero length. Furthermore,
54 * `delete NULL;' does nothing and causes no error. Therefore, we can use
55 * `NULL' as if it were a zero-length array from `new'.
56 *
57 * This is a great convenience because the only code that need be changed
58 * is the array allocation code. All other code will still work fine.
59 */
5ff40cf5 60
05780f4b 61 // MANAGEMENT
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62 NumberlikeArray(Index c) : cap(c), len(0) { // Creates a NumberlikeArray with a capacity
63 blk = (cap > 0) ? (new Blk[cap]) : NULL;
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64 }
65 void allocate(Index c); // Ensures the array has at least the indicated capacity, maybe discarding contents
66 void allocateAndCopy(Index c); // Ensures the array has at least the indicated capacity, preserving its contents
5ff40cf5 67
b3fe29df 68 /*
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69 * Default constructor.
70 *
71 * If a class derived from NumberlikeArray knows at initializer time what size array
72 * it wants, it can call the first constructor listed above in an initializer.
73 *
74 * Otherwise, this default constructor will be implicitly invoked, pointing `blk' to
75 * `NULL', a fake zero-length block array. The derived class can allocate the desired
76 * array itself and overwrite `blk'; it need not `delete [] blk' first.
77 *
78 * This change fixes a memory leak reported by Milan Tomic on 2005.01.06.
79 * Integer-type-to-BigUnsigned (and BigInteger) conversion constructors have always
80 * allocated their own array of length 0 or 1 after seeing whether the input is zero.
81 * But when the NumberlikeArray transition occurred, these constructors contained an
82 * implicit initializer call to the old NumberlikeArray default constructor, which
83 * created a real `new'-allocated zero-length array. This array would then be lost,
84 * causing a small but annoying memory leak.
85 */
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86 NumberlikeArray() : cap(0), len(0) {
87 blk = NULL;
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88 }
89 NumberlikeArray(const NumberlikeArray<Blk> &x); // Copy constructor
90 void operator=(const NumberlikeArray<Blk> &x); // Assignment operator
91 NumberlikeArray(const Blk *b, Index l); // Constructor from an array of blocks
92 ~NumberlikeArray() { // Destructor
a8b42b68 93 delete [] blk; // Does nothing and causes no error if `blk' is null.
05780f4b 94 }
5ff40cf5 95
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96 // PICKING APART
97 // These accessors can be used to get the pieces of the value
98 Index getCapacity() const { return cap; }
99 Index getLength() const { return len; }
100 Blk getBlock(Index i) const { return blk[i]; };
101 bool isEmpty() const { return len == 0; }
5ff40cf5 102
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103 // Equality comparison: checks if arrays have same length and matching values
104 // Derived classes may wish to override these if differing arrays can
105 // sometimes be considered equivalent.
106 bool operator ==(const NumberlikeArray<Blk> &x) const;
b1f5f69e 107 bool operator !=(const NumberlikeArray<Blk> &x) const { return !operator ==(x); }
5ff40cf5 108
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109};
110
111/*
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112 * =================================
113 * BELOW THIS POINT are template definitions; above are declarations.
114 *
115 * Definitions would ordinarily belong in a file NumberlikeArray.cc so that they would
116 * be compiled once into NumberlikeArray.o and then linked.
117 *
118 * However, because of the way templates are usually implemented,
119 * template ``definitions'' are treated as declarations by the compiler.
120 * When someone uses an instance of the template, definitions are generated,
121 * and the linker is smart enough to toss duplicate definitions for the same
122 * instance generated by different files.
123 *
124 * Thus, the template ``definitions'' for NumberlikeArray must appear in this header file
125 * so other files including NumberlikeArray will be able to generate real definitions.
126 */
05780f4b 127
2f145f11 128template <class Blk>
4efbb076 129const unsigned int NumberlikeArray<Blk>::N = 8 * sizeof(Blk);
2f145f11 130
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131// MANAGEMENT
132
133// This routine is called to ensure the array is at least a
134// certain size before another value is written into it.
135template <class Blk>
136void NumberlikeArray<Blk>::allocate(Index c) {
137 // If the requested capacity is more than the current capacity...
138 if (c > cap) {
139 // Delete the old number array
a8b42b68 140 delete [] blk;
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141 // Allocate the new array
142 cap = c;
a8b42b68 143 blk = new Blk[cap];
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144 }
145}
146
147// This routine is called to ensure the array is at least a
148// certain size without losing its contents.
149template <class Blk>
150void NumberlikeArray<Blk>::allocateAndCopy(Index c) {
151 // If the requested capacity is more than the current capacity...
152 if (c > cap) {
a8b42b68 153 Blk *oldBlk = blk;
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154 // Allocate the new number array
155 cap = c;
a8b42b68 156 blk = new Blk[cap];
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157 // Copy number blocks
158 Index i;
159 for (i = 0; i < len; i++)
160 blk[i] = oldBlk[i];
161 // Delete the old array
162 delete [] oldBlk;
163 }
164}
165
166// Copy constructor
167template <class Blk>
a8b42b68 168NumberlikeArray<Blk>::NumberlikeArray(const NumberlikeArray<Blk> &x) : len(x.len) {
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169 // Create array
170 cap = len;
a8b42b68 171 blk = new Blk[cap];
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172 // Copy blocks
173 Index i;
174 for (i = 0; i < len; i++)
175 blk[i] = x.blk[i];
176}
177
178// Assignment operator
179template <class Blk>
180void NumberlikeArray<Blk>::operator=(const NumberlikeArray<Blk> &x) {
181 // Calls like a = a have no effect
182 if (this == &x)
183 return;
184 // Copy length
185 len = x.len;
186 // Expand array if necessary
187 allocate(len);
188 // Copy number blocks
189 Index i;
190 for (i = 0; i < len; i++)
191 blk[i] = x.blk[i];
192}
193
194// Constructor from an array of blocks
195template <class Blk>
a8b42b68 196NumberlikeArray<Blk>::NumberlikeArray(const Blk *b, Index l) : cap(l), len(l) {
05780f4b 197 // Create array
a8b42b68 198 blk = new Blk[cap];
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199 // Copy blocks
200 Index i;
201 for (i = 0; i < len; i++)
202 blk[i] = b[i];
203}
204
205
206// EQUALITY TEST
207// This uses == to compare Blks for equality.
208// Therefore, Blks must have an == operator with the desired semantics.
209template <class Blk>
210bool NumberlikeArray<Blk>::operator ==(const NumberlikeArray<Blk> &x) const {
211 // Different lengths imply different objects.
212 if (len != x.len)
213 return false;
214 else {
215 // Compare matching blocks one by one.
216 Index i;
217 for (i = 0; i < len; i++)
218 if (blk[i] != x.blk[i])
219 return false;
220 // If no blocks differed, the objects are equal.
221 return true;
222 }
223}
224
225#endif