for (c = blength; (c >>= 1) && b; b--) {}
/* add a bit, subtract rollsum, round up. */
s2length = (b + 1 - 32 + 7) / 8; /* --optimize in compiler-- */
for (c = blength; (c >>= 1) && b; b--) {}
/* add a bit, subtract rollsum, round up. */
s2length = (b + 1 - 32 + 7) / 8; /* --optimize in compiler-- */