*/
class BigUnsigned : protected NumberlikeArray<unsigned long> {
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// TYPES & CONSTANTS
public:
enum CmpRes { less = -1, equal = 0, greater = 1 }; // Enumeration for the result of a comparison
typedef unsigned long Blk; // The number block type that BigUnsigneds are built from
typedef NumberlikeArray<Blk>::Index Index; // (NlA) Type for the index of a block in the array
NumberlikeArray<Blk>::N; // Number of bits in a Blk
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/*
// FIELDS
protected:
Index len; // (NlA) The actual length of the number stored in this BigUnsigned (in blocks)
Blk *blk; // (NlA) Dynamically allocated array of the number blocks
*/
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// MANAGEMENT
protected:
// These members generally defer to those in NumberlikeArray, possibly with slight changes.
// It might be nice if one could request that constructors be inherited in C++.
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BigUnsigned(int, Index c) : NumberlikeArray<Blk>(0, c) {} // Creates a BigUnsigned with a capacity
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void zapLeadingZeros() { // Decreases len to eliminate leading zeros
while (len > 0 && blk[len - 1] == 0)
len--;
}
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//void allocate(Index c); // (NlA) Ensures the number array has at least the indicated capacity, maybe discarding contents
//void allocateAndCopy(Index c); // (NlA) Ensures the number array has at least the indicated capacity, preserving its contents
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public:
BigUnsigned() : NumberlikeArray<Blk>() {} // Default constructor (value is 0)
BigUnsigned(const BigUnsigned &x) : NumberlikeArray<Blk>(x) {} // Copy constructor
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void operator=(const BigUnsigned &x) { // Assignment operator
NumberlikeArray<Blk>::operator =(x);
}
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BigUnsigned(const Blk *b, Index l) : NumberlikeArray<Blk>(b, l) { // Constructor from an array of blocks
zapLeadingZeros();
}
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// Constructors from integral types
BigUnsigned(unsigned long x);
BigUnsigned( long x);
BigUnsigned(unsigned short x);
BigUnsigned( short x);
~BigUnsigned() {} // Destructor
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// CONVERTERS to integral types
public:
operator unsigned long () const;
operator int () const;
operator unsigned short() const;
operator short() const;
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// PICKING APART
// These accessors can be used to get the pieces of the number
public:
Blk getBlock(Index i) const { return i >= len ? 0 : blk[i]; }
// Note how we replace one level of abstraction with another. Isn't that neat?
bool isZero() const { return NumberlikeArray<Blk>::isEmpty(); } // Often convenient for loops
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// COMPARISONS
public:
// Compares this to x like Perl's <=>
* a.add(a, b); // ``Aliased'' calls now do the right thing using a
* // temporary copy, but see note on divideWithRemainder.
*/
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// PUT-HERE OPERATIONS
public:
/* These 3: Two read-only operands as arguments. Result left in *this. */
void bitXor(const BigUnsigned &a, const BigUnsigned &b); // Bitwise XOR
void bitShiftLeft(const BigUnsigned &a, unsigned int b); // Bitwise left shift
void bitShiftRight(const BigUnsigned &a, unsigned int b); // Bitwise right shift
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// NORMAL OPERATORS
// These perform the operation on this (to the left of the operator)
// and x (to the right of the operator) and return a new BigUnsigned with the result.
// Additional operators in an attempt to avoid overloading tangles.
BigUnsigned operator <<(int b) const;
BigUnsigned operator >>(int b) const;
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// ASSIGNMENT OPERATORS
// These perform the operation on this and x, storing the result into this.
public:
// Additional operators in an attempt to avoid overloading tangles.
void operator <<=(int b);
void operator >>=(int b);
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// INCREMENT/DECREMENT OPERATORS
// These increase or decrease the number by 1. To discourage side effects,
// these do not return *this, so prefix and postfix behave the same.
void operator ++(int); // Postfix decrement
void operator --( ); // Prefix increment
void operator --(int); // Postfix decrement
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// Helper function that needs access to BigUnsigned internals
friend Blk getShiftedBlock(const BigUnsigned &num, Index x, unsigned int y);
};