-/*
-* Matt McCutchen's Big Integer Library
-* http://hashproduct.metaesthetics.net/bigint/
-*/
-
-#ifndef BIGUNSIGNEDINABASE
-#define BIGUNSIGNEDINABASE
+#ifndef BIGUNSIGNEDINABASE_H
+#define BIGUNSIGNEDINABASE_H
#include "NumberlikeArray.hh"
#include "BigUnsigned.hh"
#include <string>
/*
-* A BigUnsignedInABase object represents a nonnegative
-* integer of size limited only by available memory,
-* represented in a user-specified base that can fit in
-* an `unsigned short' (most can, and this saves memory).
-*
-* BigUnsignedInABase is intended as an intermediary class
-* with little functionality of its own. BigUnsignedInABase
-* objects can be constructed from, and converted to,
-* BigUnsigneds (requiring multiplication, mods, etc.) and
-* `std::string's (by switching digit values for appropriate
-* characters).
-*
-* BigUnsignedInABase is similar to BigUnsigned. Note the following:
-*
-* (1) They represent the number in exactly the same way, except
-* that BigUnsignedInABase uses ``digits'' (or Digit) where BigUnsigned uses
-* ``blocks'' (or Blk).
-*
-* (2) Both use the management features of NumberlikeArray. (In fact,
-* my desire to add a BigUnsignedInABase class without duplicating a
-* lot of code led me to introduce NumberlikeArray.)
-*
-* (3) The only arithmetic operation supported by BigUnsignedInABase
-* is an equality test. Use BigUnsigned for arithmetic.
-*/
+ * A BigUnsignedInABase object represents a nonnegative integer of size limited
+ * only by available memory, represented in a user-specified base that can fit
+ * in an `unsigned short' (most can, and this saves memory).
+ *
+ * BigUnsignedInABase is intended as an intermediary class with little
+ * functionality of its own. BigUnsignedInABase objects can be constructed
+ * from, and converted to, BigUnsigneds (requiring multiplication, mods, etc.)
+ * and `std::string's (by switching digit values for appropriate characters).
+ *
+ * BigUnsignedInABase is similar to BigUnsigned. Note the following:
+ *
+ * (1) They represent the number in exactly the same way, except that
+ * BigUnsignedInABase uses ``digits'' (or Digit) where BigUnsigned uses
+ * ``blocks'' (or Blk).
+ *
+ * (2) Both use the management features of NumberlikeArray. (In fact, my desire
+ * to add a BigUnsignedInABase class without duplicating a lot of code led me to
+ * introduce NumberlikeArray.)
+ *
+ * (3) The only arithmetic operation supported by BigUnsignedInABase is an
+ * equality test. Use BigUnsigned for arithmetic.
+ */
class BigUnsignedInABase : protected NumberlikeArray<unsigned short> {
-
- // TYPES
- public:
- typedef unsigned short Digit; // The digit type that BigUnsignedInABases are built from
+
+public:
+ // The digits of a BigUnsignedInABase are unsigned shorts.
+ typedef unsigned short Digit;
+ // That's also the type of a base.
typedef Digit Base;
-
- // FIELDS
- protected:
- Base base; // The base of this BigUnsignedInABase
-
- // MANAGEMENT
- protected:
- // These members generally defer to those in NumberlikeArray, possibly with slight changes.
- // It might be nice if one could request that constructors be inherited in C++.
-
- BigUnsignedInABase(int, Index c) : NumberlikeArray<Digit>(0, c) {} // Creates a BigUnsignedInABase with a capacity
-
- void zapLeadingZeros() { // Decreases len to eliminate leading zeros
+
+protected:
+ // The base in which this BigUnsignedInABase is expressed
+ Base base;
+
+ // Creates a BigUnsignedInABase with a capacity; for internal use.
+ BigUnsignedInABase(int, Index c) : NumberlikeArray<Digit>(0, c) {}
+
+ // Decreases len to eliminate any leading zero digits.
+ void zapLeadingZeros() {
while (len > 0 && blk[len - 1] == 0)
len--;
}
-
- //void allocate(Index c); // (NlA) Ensures the number array has at least the indicated capacity, maybe discarding contents
- //void allocateAndCopy(Index c); // (NlA) Ensures the number array has at least the indicated capacity, preserving its contents
-
- public:
- BigUnsignedInABase() : NumberlikeArray<Digit>(), base(2) {} // Default constructor (value is 0 in base 2)
- BigUnsignedInABase(const BigUnsignedInABase &x) : NumberlikeArray<Digit>(x), base(x.base) {} // Copy constructor
-
- void operator =(const BigUnsignedInABase &x) { // Assignment operator
+
+public:
+ // Constructs zero in base 2.
+ BigUnsignedInABase() : NumberlikeArray<Digit>(), base(2) {}
+
+ // Copy constructor
+ BigUnsignedInABase(const BigUnsignedInABase &x) : NumberlikeArray<Digit>(x), base(x.base) {}
+
+ // Assignment operator
+ void operator =(const BigUnsignedInABase &x) {
NumberlikeArray<Digit>::operator =(x);
base = x.base;
}
-
- BigUnsignedInABase(const Digit *d, Index l) : NumberlikeArray<Digit>(d, l) { // Constructor from an array of digits
- zapLeadingZeros();
- }
-
+
+ // Constructor that copies from a given array of digits.
+ BigUnsignedInABase(const Digit *d, Index l, Base base);
+
+ // Destructor. NumberlikeArray does the delete for us.
+ ~BigUnsignedInABase() {}
+
// LINKS TO BIGUNSIGNED
BigUnsignedInABase(const BigUnsigned &x, Base base);
operator BigUnsigned() const;
-
+
/* LINKS TO STRINGS
- *
- * These use the symbols ``0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ'' to represent
- * digits of 0 through 35. When parsing strings, lowercase is also accepted.
- *
- * All string representations are big-endian (big-place-value digits first).
- * (Computer scientists have adopted zero-based counting; why can't they
- * tolerate little-endian numbers? It makes a lot of sense!)
- *
- * No string representation has a ``base indicator'' like ``0x''.
- *
- * An exception is made for zero: it is converted to ``0'' and not the empty string.
- *
- * If you want different conventions, write your
- * own routines to go between BigUnsignedInABase and strings. It's not hard.
- */
+ *
+ * These use the symbols ``0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ'' to
+ * represent digits of 0 through 35. When parsing strings, lowercase is
+ * also accepted.
+ *
+ * All string representations are big-endian (big-place-value digits
+ * first). (Computer scientists have adopted zero-based counting; why
+ * can't they tolerate little-endian numbers?)
+ *
+ * No string representation has a ``base indicator'' like ``0x''.
+ *
+ * An exception is made for zero: it is converted to ``0'' and not the
+ * empty string.
+ *
+ * If you want different conventions, write your own routines to go
+ * between BigUnsignedInABase and strings. It's not hard.
+ */
operator std::string() const;
BigUnsignedInABase(const std::string &s, Base base);
-
- // PICKING APART
- // These accessors can be used to get the pieces of the number
- public:
+
+public:
+
+ // ACCESSORS
Base getBase() const { return base; }
- NumberlikeArray<Digit>::getCapacity; // (NlA)
- NumberlikeArray<Digit>::getLength; // (NlA)
- // Note that getDigit returns 0 if the digit index is beyond the length of the number.
- // A routine that uses this accessor can safely assume a BigUnsigned has 0s infinitely to the left.
+
+ // Expose these from NumberlikeArray directly.
+ NumberlikeArray<Digit>::getCapacity;
+ NumberlikeArray<Digit>::getLength;
+
+ /* Returns the requested digit, or 0 if it is beyond the length (as if
+ * the number had 0s infinitely to the left). */
Digit getDigit(Index i) const { return i >= len ? 0 : blk[i]; }
- // Note how we replace one level of abstraction with another.
- bool isZero() const { return NumberlikeArray<Digit>::isEmpty(); } // Often convenient for loops
-
- // EQUALITY TEST
- public:
- // Equality test
+
+ // The number is zero if and only if the canonical length is zero.
+ bool isZero() const { return NumberlikeArray<Digit>::isEmpty(); }
+
+ /* Equality test. For the purposes of this test, two BigUnsignedInABase
+ * values must have the same base to be equal. */
bool operator ==(const BigUnsignedInABase &x) const {
return base == x.base && NumberlikeArray<Digit>::operator ==(x);
}
bool operator !=(const BigUnsignedInABase &x) const { return !operator ==(x); }
-
+
};
#endif