/* * Matt McCutchen's Big Integer Library */ #ifndef BIGUNSIGNED #define BIGUNSIGNED #include "NumberlikeArray.hh" /* * A BigUnsigned object represents a nonnegative integer of size * limited only by available memory. A BigUnsigned can be * created from and converted back to most integral types, * and many math operations are defined on BigUnsigneds. * * The number is stored as a series of blocks in a * dynamically allocated array. It is as if the number * were written digit by digit in base 2 ^ N, **where N is the * number of bits in an unsigned long.** * * The memory-management details that used to be in here have * been moved into NumberlikeArray, which BigUnsigned now derives from. * `(NlA)' means that member(s) are declared identically in NumberlikeArray. * Such members are either redeclared here to make them public or are * here, commented out, for reference. */ class BigUnsigned : protected NumberlikeArray { // TYPES & CONSTANTS public: enum CmpRes { less = -1, equal = 0, greater = 1 }; // Enumeration for the result of a comparison typedef unsigned long Blk; // The number block type that BigUnsigneds are built from typedef NumberlikeArray::Index Index; // (NlA) Type for the index of a block in the array NumberlikeArray::N; // Number of bits in a Blk /* // FIELDS protected: Index cap; // (NlA) The current allocated capacity of this BigUnsigned (in blocks) Index len; // (NlA) The actual length of the number stored in this BigUnsigned (in blocks) Blk *blk; // (NlA) Dynamically allocated array of the number blocks */ // MANAGEMENT protected: // These members generally defer to those in NumberlikeArray, possibly with slight changes. // It might be nice if one could request that constructors be inherited in C++. BigUnsigned(int, Index c) : NumberlikeArray(0, c) {} // Creates a BigUnsigned with a capacity void zapLeadingZeros() { // Decreases len to eliminate leading zeros while (len > 0 && blk[len - 1] == 0) len--; } //void allocate(Index c); // (NlA) Ensures the number array has at least the indicated capacity, maybe discarding contents //void allocateAndCopy(Index c); // (NlA) Ensures the number array has at least the indicated capacity, preserving its contents public: BigUnsigned() : NumberlikeArray() {} // Default constructor (value is 0) BigUnsigned(const BigUnsigned &x) : NumberlikeArray(x) {} // Copy constructor void operator=(const BigUnsigned &x) { // Assignment operator NumberlikeArray::operator =(x); } BigUnsigned(const Blk *b, Index l) : NumberlikeArray(b, l) { // Constructor from an array of blocks zapLeadingZeros(); } // Constructors from integral types BigUnsigned(unsigned long x); BigUnsigned( long x); BigUnsigned(unsigned int x); BigUnsigned( int x); BigUnsigned(unsigned short x); BigUnsigned( short x); ~BigUnsigned() {} // Destructor // CONVERTERS to integral types public: operator unsigned long () const; operator long () const; operator unsigned int () const; operator int () const; operator unsigned short() const; operator short() const; // PICKING APART // These accessors can be used to get the pieces of the number public: NumberlikeArray::getCapacity; NumberlikeArray::getLength; // Note that getBlock returns 0 if the block index is beyond the length of the number. // A routine that uses this accessor can safely assume a BigUnsigned has 0s infinitely to the left. Blk getBlock(Index i) const { return i >= len ? 0 : blk[i]; } // Note how we replace one level of abstraction with another. Isn't that neat? bool isZero() const { return NumberlikeArray::isEmpty(); } // Often convenient for loops // COMPARISONS public: // Compares this to x like Perl's <=> CmpRes compareTo(const BigUnsigned &x) const; // Normal comparison operators // Bug fixed 2006.04.24: Only we, not the user, can pass a BigUnsigned off as a // NumberlikeArray, so we have to wrap == and !=. bool operator ==(const BigUnsigned &x) const { return NumberlikeArray::operator ==(x); } bool operator !=(const BigUnsigned &x) const { return NumberlikeArray::operator !=(x); } bool operator < (const BigUnsigned &x) const { return compareTo(x) == less ; } bool operator <=(const BigUnsigned &x) const { return compareTo(x) != greater; } bool operator >=(const BigUnsigned &x) const { return compareTo(x) != less ; } bool operator > (const BigUnsigned &x) const { return compareTo(x) == greater; } /* * BigUnsigned and BigInteger both provide three kinds of operators. * Here ``big-integer'' refers to BigInteger or BigUnsigned. * * (1) Overloaded ``return-by-value'' operators: * +, -, *, /, %, unary -. * Big-integer code using these operators looks identical to * code using the primitive integer types. These operators take * one or two big-integer inputs and return a big-integer result, * which can then be assigned to a BigInteger variable or used * in an expression. Example: * BigInteger a(1), b = 1; * BigInteger c = a + b; * * (2) Overloaded assignment operators: * +=, -=, *=, /=, %=, &=, |=, ^=, ++, --, flipSign. * Again, these are used on big integers just like on ints. * They take one writable big integer that both provides an * operand and receives a result. The first eight also take * a second read-only operand. Example: * BigInteger a(1), b(1); * a += b; * * (3) ``Put-here'' operations: `add', `subtract', etc. * Using a return-by-value or assignment operator generally involves * copy constructions and/or assignments. The ``put-here'' operations * require none, but they are more of a hassle to use. Most take two * read-only operands and save the result in the calling object `*this', * whose previous value is ignored. `divideWithRemainder' is an exception. * <<< NOTE >>>: Put-here operations do not return a value: they don't need to!! * Examples: * BigInteger a(43), b(7), c, d; * c = a + b; // Now c == 50. * c.add(a, b); // Same effect but without the two bulk-copies. * c.divideWithRemainder(b, d); // 50 / 7; now d == 7 (quotient) and c == 1 (remainder). * a.add(a, b); // ``Aliased'' calls now do the right thing using a * // temporary copy, but see note on divideWithRemainder. */ // PUT-HERE OPERATIONS public: /* These 3: Two read-only operands as arguments. Result left in *this. */ void add(const BigUnsigned &a, const BigUnsigned &b); // Addition void subtract(const BigUnsigned &a, const BigUnsigned &b); // Subtraction void multiply(const BigUnsigned &a, const BigUnsigned &b); // Multiplication /* Divisive stuff * `a.divideWithRemainder(b, q)' is like `q = a / b, a %= b'. * Semantics similar to Donald E. Knuth's are used for / and %, * and these differ from the semantics of primitive-type * / and % under division by zero. * Look in `BigUnsigned.cc' for details. * `a.divideWithRemainder(b, a)' causes an exception: it doesn't make * sense to write quotient and remainder into the same variable. */ void divideWithRemainder(const BigUnsigned &b, BigUnsigned &q); void divide(const BigUnsigned &a, const BigUnsigned &b) { BigUnsigned a2(a); a2.divideWithRemainder(b, *this); // quotient now in *this // don't care about remainder left in a2 } void modulo(const BigUnsigned &a, const BigUnsigned &b) { *this = a; BigUnsigned q; divideWithRemainder(b, q); // remainder now in *this // don't care about quotient left in q } // Bitwise operations. Two read-only operands as arguments. Result left in *this. // These are not provided for BigIntegers; I think that using them on BigIntegers // will discard the sign first. void bitAnd(const BigUnsigned &a, const BigUnsigned &b); // Bitwise AND void bitOr(const BigUnsigned &a, const BigUnsigned &b); // Bitwise OR void bitXor(const BigUnsigned &a, const BigUnsigned &b); // Bitwise XOR // These functions might exist someday. //void bitShiftLeft(const BigUnsigned &a, unsigned int b); // Bitwise left shift //void bitShiftRight(const BigUnsigned &a, unsigned int b); // Bitwise right shift // NORMAL OPERATORS // These perform the operation on this (to the left of the operator) // and x (to the right of the operator) and return a new BigUnsigned with the result. public: BigUnsigned operator +(const BigUnsigned &x) const; // Addition BigUnsigned operator -(const BigUnsigned &x) const; // Subtraction BigUnsigned operator *(const BigUnsigned &x) const; // Multiplication BigUnsigned operator /(const BigUnsigned &x) const; // Division BigUnsigned operator %(const BigUnsigned &x) const; // Modular reduction BigUnsigned operator &(const BigUnsigned &x) const; // Bitwise AND BigUnsigned operator |(const BigUnsigned &x) const; // Bitwise OR BigUnsigned operator ^(const BigUnsigned &x) const; // Bitwise XOR // ASSIGNMENT OPERATORS // These perform the operation on this and x, storing the result into this. public: void operator +=(const BigUnsigned &x); // Addition void operator -=(const BigUnsigned &x); // Subtraction void operator *=(const BigUnsigned &x); // Multiplication void operator /=(const BigUnsigned &x); // Division void operator %=(const BigUnsigned &x); // Modular reduction void operator &=(const BigUnsigned &x); // Bitwise AND void operator |=(const BigUnsigned &x); // Bitwise OR void operator ^=(const BigUnsigned &x); // Bitwise XOR // INCREMENT/DECREMENT OPERATORS // These increase or decrease the number by 1. To discourage side effects, // these do not return *this, so prefix and postfix behave the same. public: void operator ++( ); // Prefix increment void operator ++(int); // Postfix decrement void operator --( ); // Prefix increment void operator --(int); // Postfix decrement // Helper function that needs access to BigUnsigned internals friend Blk getShiftedBlock(const BigUnsigned &num, Index x, unsigned int y); }; // NORMAL OPERATORS /* These create an object to hold the result and invoke * the appropriate put-here operation on it, passing * this and x. The new object is then returned. */ inline BigUnsigned BigUnsigned::operator +(const BigUnsigned &x) const { BigUnsigned ans; ans.add(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator -(const BigUnsigned &x) const { BigUnsigned ans; ans.subtract(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator *(const BigUnsigned &x) const { BigUnsigned ans; ans.multiply(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator /(const BigUnsigned &x) const { BigUnsigned ans; ans.divide(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator %(const BigUnsigned &x) const { BigUnsigned ans; ans.modulo(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator &(const BigUnsigned &x) const { BigUnsigned ans; ans.bitAnd(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator |(const BigUnsigned &x) const { BigUnsigned ans; ans.bitOr(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator ^(const BigUnsigned &x) const { BigUnsigned ans; ans.bitXor(*this, x); return ans; } /* * ASSIGNMENT OPERATORS * * Now the responsibility for making a temporary copy if necessary * belongs to the put-here operations. I made this change on 2007.02.13 after * Boris Dessy pointed out that the old implementation handled calls like * "a *= a" badly: it translated them to essentially "a.multiply(aCopy, a)", * which threw an exception. */ inline void BigUnsigned::operator +=(const BigUnsigned &x) { add(*this, x); } inline void BigUnsigned::operator -=(const BigUnsigned &x) { subtract(*this, x); } inline void BigUnsigned::operator *=(const BigUnsigned &x) { multiply(*this, x); } inline void BigUnsigned::operator /=(const BigUnsigned &x) { // Updated for divideWithRemainder BigUnsigned thisCopy(*this); thisCopy.divideWithRemainder(x, *this); // quotient left in *this // don't care about remainder left in thisCopy } inline void BigUnsigned::operator %=(const BigUnsigned &x) { // Shortcut (woohoo!) BigUnsigned q; divideWithRemainder(x, q); // remainder left in *this // don't care about quotient left in q } inline void BigUnsigned::operator &=(const BigUnsigned &x) { bitAnd(*this, x); } inline void BigUnsigned::operator |=(const BigUnsigned &x) { bitOr(*this, x); } inline void BigUnsigned::operator ^=(const BigUnsigned &x) { bitXor(*this, x); } #endif